MAX CUNNINGHAM
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Work Experience:

3D Artist, Game Designer, Developer
Neither One Games (2017 - present)
  • Designed and developed VR games and interactive experiences in Unity
  • Created 3D and 2D content, integrated game engine assets, and wrote C# code
  • Conducted playtesting to improve game mechanics and user experience

Unity 3D Artist/Technical Artist
Viscira, LLC (2019)
  • Created 2D and 3D content, including texturing, modeling, animation, and UI design
  • Collaborated with art and engineering teams to develop original products with AR technologies
  • Provided 3D art solutions and asset integration for AR apps developed in Unity
  • Targeted Microsoft HoloLens and Apple iPad

3D Modeler and Texture Artist
Mitosis Games (2017)
  • Created 3D character and environment models for a mobile game
  • Designed efficient polygon and UV map layouts for best performance on mobile platforms
  • Rigged character models for animation

VR Mobile Game Developer and Artist
Oculus Mobile VR Jam (2015)
  • Designed and developed a mobile VR headset experience
  • Experimented with storytelling and hands-free player interaction in a VR environment
  • Targeted Gear VR hardware

3D Character Artist
Phoenix Age/Kabam (2015)
  • Prepared 3D character models for animation with rig control setups
  • Cleaned up and optimized outsourced 3D character models
  • Created pre-rendered fluid and particle effects for various character weapon sprite animations

Software:
Unity, Blender, Maya, Photoshop.  

Skills:
3D asset creation, High/low resolution polygon modeling, UV unwrapping, Texture painting, Rigging,
​Animation, 2D asset creation, UI design, C# programming, Game design, Game development.
​
Education:
Bachelor of Fine Arts.  3D Animation.  Academy of Art University.  San Francisco, CA.
​
​Language: English



Copyright © 2018 Max Cunningham. All rights reserved.
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  • HOME
  • Resume
  • VR
  • Characters
  • Creatures
  • Environment
  • props