MAX CUNNINGHAM
  • HOME
  • Resume
  • VR
  • Characters
  • Creatures
  • Environment
  • props
Max Cunningham
​
3D Game Artist/VR Game Developer

Work Experience:


3D Artist, Game Designer, Developer(2017 - present)
Neither One Games     
-Designing and developing a VR Game in Unity.
3D content creation, asset integration, game design and testing.


Unity 3D Artist/Technical Artist (2018)                                                                      
Viscira, LLC                                                                                                                                           
-Created 2D and 3D content. Tasks included texturing, modeling, 3D animation and UI.                            
-Worked closely with art team and engineering to develop original products with AR technologies. Targeted platforms included Microsoft HoloLens and Apple iPad.           
-Provided general 3D art solutions and game engine asset integration for AR apps developed in Unity.                                                 


3D Artist, Game Designer, Developer (2017 - 2018)                                                    
Neither One Games        

Game title: "Hoop Route". Game designed and built for the HTC Vive and Oculus Rift.                                                                                 -Created a room scale VR game.
- Released it on Steam and the Oculus store.

3D Modeler and Texture Artist (2017)
Mitosis Games
-Created 3d character and environment models for a mobile game. Designed efficient polygon and UV map layouts for best performance on mobile platforms. Rigged character models.
 
VR Mobile Game Developer/Artist (2015)
Oculus Mobile VR Jam 2015
Game title: "Little Leaf". Launched in 2015.  Targeted hardware:  Galaxy Note 4 and Gear VR.
-Designed and developed an experience for the Samsung Gear VR headset. Experimented with storytelling and hands free player interaction in a VR environment.
 
3D Character Artist-Contract (2015)
Phoenix Age/Kabam
Game title: “Guardian Kingdoms”.Launched in 2017 by Phoenix One games.
-Prepared 3d character models for animation with basic rig control setups.
-Cleaned-up and polish 3D models done by other artists and delivered to animators.
-Created pre-rendered fluid and particle effects for various character weapon sprites.

Software:
Unity, Blender, Photoshop,  

Skills:
Game design, Visual concept design, 3D asset creation, High/low resolution polygon modeling, UV unwrapping, Texture painting, Rigging, Animation, UI design, C# programming.
​
Education:
Bachelor of Fine Arts.  Animation and Visual Effects.
Academy of Art University.  San Francisco, CA.
​
Language: English                                      
​Additional info:
US Citizen, SF Bay Area Resident

Copyright © 2018 Max Cunningham. All rights reserved.
Powered by Create your own unique website with customizable templates.
  • HOME
  • Resume
  • VR
  • Characters
  • Creatures
  • Environment
  • props